Imagine playing through a level of the popular zombie shooter "Left 4 Dead" on a system that tracks your heart rate, eye movements, even how clammy your skin is getting, all to measure just how scared you are.
For 250 lucky — or extremely unlucky — test subjects, fear-based gaming was a reality, at least in an experimental program led by the game studio Valve. If the game could sense that a player was already frightened and frantic, it might ramp up the difficulty to make the gameplay even more frightening and frantic. The point? To make "Left 4 Dead" more fun, of course.
Valve's resident experimental psychologist, Mike Ambinder, said at a conference in San Francisco that the bio-sensitive tests "worked pretty well."
Game makers have struggled to escape the confines of the console for decades, and countless failed products like Nintendo's "Virtual Boy" system show an industry that's still trapped. In the last five years, motion gaming from the likes of Nintendo's Wii and Microsoft's Xbox Kinect has excited audiences, but it's not hard core: the best titles tend to be party games and fitness apps. Motion control may have brought players closer to their consoles, but a future generation of consoles, wearable and bioaware, will get closer to the players — and maybe even inside of them.
More on nbcnews >>
No hay comentarios:
Publicar un comentario